Here you can find a selection of activities mean to support you in developing (ideating, researching, testing, making, evaluating) critical experiences. They can be done in any order, and most can be adapted to be done alone or in a group. Each activity is associated with at least one module – feel free to browse the modules pages to see the activities grouped by concept!
A structure for brainstorming different aspects of a project.
A process for brainstorming context and systems.
5-10 minutes
User Narrative, Storyboard, User Flow Diagram
Persona: adventurous art enthusiast living in an urban environment
I woke up this morning in a bad mood and decided that I would skip work and check out this installation I heard about on twitter, which said “experience feelings in a new way.” I was intrigued by the aesthetic and the mystery surrounding it, so I took the subway to flatiron building, where the installation was.
As soon as I got out of the subway, I saw a big line that lead into a large white dome. After waiting for 20 minutes (which didn’t help my mood), I finally got through the door, which closed behind me like one of those automatic doors in star trek. As soon as I got in, I realized I had made the right decision. I remained in the line in a thin corridor that snaked like a maze around the dome. The first thing I noticed was the scent. I’m not sure how they were doing this, but there was a symphony of scents in the air: first good, like a freshly baked cookie, but punctuated with a sour aggressive smell… (etc. etc.)
When I finally got out, I felt like I had been in another world. Now, when I smell a terrible smell I think of it as part of a larger symphony of scent, as opposed to my usual recoil and impassioned statement that I have to get out of New York…
5 minutes
A quick intro to boundaries and systems.
Tips and resources for interviewing experts.
2 hours
tips and tricks for janky prototyping.
2-5 minutes
an quick format to spark a conversation with a large group
30 minutes
A good process for anyone figuring out how to work with new tools.
90 minutes
An in-depth world-building workshop focussed on system-individual imagining.
50 mins
A group activity to dive into research, and discuss research methods.
2 hours or more
Prompts for practicing speculative thinking.
2 hours or more
A speculative design prompt.
Prompts for thinking through stakeholders.
5 minutes
A quick exercise to introduce systems thinking in relation to boundaries.
A simple prompt to integrate systems mapping with your own project.
10-15 minutes
A short discussion prompt for unpacking the concept of "worlds"
Spend 2 minutes – silently on paper – listing as many “worlds” as you can think of.
Then, as a class, go around and each say one aloud, trying not to name the same type of world.
Spend 2 minutes choosing one of the worlds you listed, and try to answer “what makes this a world?”
Share back – first in small groups, then as a whole class.
1 hour
A suggested format for reflecting on your own work.